An Electron Named Flo, Poster 43
Abstract
This is project is an animation with basic player interaction. During the course of the game, an electron makes its way down a conductive path to reach its ultimate goal, to become grounded. After the electron has gone down a... [ view full abstract ]
This is project is an animation with basic player interaction. During the course of the game, an electron makes its way down a conductive path to reach its ultimate goal, to become grounded. After the electron has gone down a length of wire represented by an animated cut-scene, the player chooses between two paths. If the player chooses the path of least resistance, the game continues. The game is intended to highlight the many ways in which scientific fact is altered into consumable abstraction--the flow of energy is represented as the flow of electrons through a conductor. This notion, taught in schools, is more easily visualized than the physical truth, as best I understand it, that atoms pass valence electrons in a chain reaction when excited. They do not fly freely down a wire. Likewise, the game's functionality is hidden from the viewer, represented instead as visual effects. The game is a work-in-progress, with two passageways and a basic animation of a bouncing electron completed. The goal is to create more passages for the electron, animate his "death" if the correct path is not chosen, and incorporate 3D animation into the scenes.
Authors
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Katrina Moore '17
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Germaine Gatewood, Studio Art
Topic Area
Art
Session
P2 » Poster Session 2 (2:45pm - Friday, 15th April, MBH Great Hall)