Winner takes all? The Role of Gamification in Learning and Higher Order Processing

Abstract

The role of gamification in non game settings (Deterding, 2014) and simulated games (Sitzmann, 2011) is growing within higher education (Simoes, Diaz and Vilez, 2013; Betts et al, 2013). This paper presents preliminary... [ view full abstract ]

Authors

  1. Mairead Brady (Trinity College Dublin)
  2. Ann Devitt (Trinity College Dublin)
  3. Markus Lamest (Trinity College Dublin)
  4. Stephen Gomez (Pearson UK)

Topic Area

Marketing Pedagogy Track: Click here for the Marketing Pedagogy track

Session

PT3-MP1 » Marketing Pedagogy (12:00 - Tuesday, 7th July)

Paper

Winner_takes_all_AOM_APRIL_2015.pdf

Presentation Files

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