The use of game elements in engaging students with their prioritisation


Structuring time can be considered as prioritising one’s time (Hassard, 1991). In education, creating and adhering to a structured routine can be paramount to academic success (Kornhauser, 1993). For students setting... [ view full abstract ]


  1. Tracey Cassells (Institute of Technology, Carlow)
  2. Daire O'broin (IT Carlow)

Topic Area

Topics: Gamification


RP - 06 » Gamification (14:15 - Thursday, 31st May, L108 (Parallel 6))

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