Using the Gamification of Augmented Procedures to Improve the Educational Experience

Abstract

With Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) becoming more prevalent in modern society, the need for advancements in MR training and education is increasing. Commercial industries are investing... [ view full abstract ]

Authors

  1. Cormac White (Dundalk Institute of Technology)
  2. Charles Behan (Dundalk Institute of Technology)
  3. Arnas Cibulskis (Dundalk Institute of Technology)
  4. Patrick Reid (Dundalk Institute of Technology)
  5. Ciaran Mooney (Dundalk Institute of Technology)
  6. Kieran Keegan (Dundalk Institute of Technology)

Topic Areas

Topics: Digital Technologies in Disciplinary Contexts , Topics: Gamification

Session

PP - 10 » Digital Technologies in Disciplinary Contexts (15:40 - Friday, 1st June, L110 (Parallel 4))

Presentation Files

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