How human-eye-resolution VR/XR technology is bringing revolution to the built environment
Markus Heinonen
Varjo Technologies
The author will be decided later
Abstract
(The final title and abstract will be decided later)VR promises to transform current ways of working across industries, but wider adoption have been inhibited due to disappointing image fidelity of current devices. The... [ view full abstract ]
(The final title and abstract will be decided later)
VR promises to transform current ways of working across industries, but wider adoption have been inhibited due to disappointing image fidelity of current devices. The resolution of VR devices on the market today is 1/100 of what the average human eye can see, and the industry was around 20 years away from solving this problem.
Varjo’s patented Bionic display™ mimics the complex characteristics of the human eye to let you see things in the virtual world just as clearly as you see them in the real world. This technology enables us to leap 20 years forward and bring Human-eye-resolution to VR today.
VR is no longer a gimmick, but a professional tool that world's leading companies are using to improve their work. We've already partnered with global brands across industries including 20th Century Fox, Airbus, Audi and BMW. And now, we're thrilled to bring this revolution to the built environment also.
Authors
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Markus Heinonen
(Organisation: Varjo Technologies, Photo: varjo-logo-white-on-black-fix.jpg)
Topic Area
Enabling Technologies
Session
B3 » Virtual and Augmented Reality (12:45 - Tuesday, 11th September, Terrace Hall)
Presentation Files
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